City: Spstoàmbi̊g Ji̊ Qi̊v

Spstoàmbi̊g Ji̊ Qi̊v

Spstoàmbi̊g Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceNijhobbub Region
RegionRubi Sǐvrèijĭ Maquis
Founded866
Community LeaderLord Carchaphaga
Area27 km2 (10 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation564 m (1850 ft)
Average Yearly Precipitation184 cm/y (72 in/y)
Population6414
Population Density237 people per km2 (641 people per mi2)
Town AuraEnchantment
Naming
Native nameSpstoàmbi̊g Ji̊ Qi̊v
PronunciationSpsto /ˈəmbi̘g/
Direct Translation[land; ground] [explanation]
Translation[Not Yet Translated]

Spstoàmbi̊g Ji̊ Qi̊v (Spsto /ˈəmbi̘g/ [land; ground] [explanation]) is a subtropical City located in the Nijhobbub Region of the Tetburland.

The name Spstoàmbi̊g Ji̊ Qi̊v is derived from the Goblin language, as Spstoàmbi̊g Ji̊ Qi̊v was founded by Colleen, who was culturaly Tauran.

Climate

Spstoàmbi̊g Ji̊ Qi̊v has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 30°C (86°F). Spstoàmbi̊g Ji̊ Qi̊v receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Spstoàmbi̊g Ji̊ Qi̊v covers an area of nearly 27 km2 (10 mi2), and an average elevation of 564 m (1850 ft) above sea level.

Overview

Spstoàmbi̊g Ji̊ Qi̊v was founded durring the late 10th century, by Colleen. The establishment of Spstoàmbi̊g Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Colleen electing to pay people to resettle in Spstoàmbi̊g Ji̊ Qi̊v.

Spstoàmbi̊g Ji̊ Qi̊v was built using the conventions of Tauran durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Spstoàmbi̊g Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Spstoàmbi̊g Ji̊ Qi̊v is is constructed arround a series of crampt packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Spstoàmbi̊g Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Spstoàmbi̊g Ji̊ Qi̊v shows Spstoàmbi̊g Ji̊ Qi̊v is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Spstoàmbi̊g Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Spstoàmbi̊g Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Spstoàmbi̊g Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Spstoàmbi̊g Ji̊ Qi̊v's parks.

Spstoàmbi̊g Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Spstoàmbi̊g Ji̊ Qi̊v.

Spstoàmbi̊g Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Spstoàmbi̊g Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Spstoàmbi̊g Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Spstoàmbi̊g Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Spstoàmbi̊g Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spstoàmbi̊g Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spstoàmbi̊g Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Spstoàmbi̊g Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Spstoàmbi̊g Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Spstoàmbi̊g Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Spstoàmbi̊g Ji̊ Qi̊v's natural decorations nor waterways.

Spstoàmbi̊g Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Spstoàmbi̊g Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Spstoàmbi̊g Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Spstoàmbi̊g Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Spstoàmbi̊g Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Spstoàmbi̊g Ji̊ Qi̊v the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Dlurgraven near Spstoàmbi̊g Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Spstoàmbi̊g Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Abjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 18
  • Farm Laborer: 30
  • Hunters: 22
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 16
  • Shepherds: 15
    • Farmland: 26104 m2
    • Cattle and Similar Creatures: 1603
    • Poultry: 19242
    • Swine: 1282
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 641

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 14
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 15
  • Candlemakers: 23
  • Carpenters: 21
  • Clothmakers: 17
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 13
  • Farrier: 51
  • Furriers: 4
  • Glassworkers: 20
  • Gunsmiths: 13
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 11
  • Scabbardmakers: 14
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 21
  • Tailors: 44
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 16
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 19
  • Fishmongers: 16
  • Florists: 4
  • Potion Sellers: 10
  • Resellers: 24
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 33
  • Barbers: 29
  • Coachmen: 9
  • Cooks: 26
  • Doctors: 12
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 18
  • Housekeepers: 18
  • Housemaids: 27
  • House Stewards: 20
  • Inns: 6
  • Laundry maids: 11
  • Maidservants: 22
  • Nursery Maids: 11
  • Pastrycooks: 20
  • Restaurateur: 25
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 14
  • In-Town Couriers: 14
  • Long Haul Couriers: 13
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 14
  • Miners: 14
  • Oilmen and Polishers: 10
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 19
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 21
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 13
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 53
  • Monks, Monastic: 20
  • Monks, Civic: 18
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 21

Cottage Industries

  • Brewers: 19
  • Comfort Services: 22
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 22
  • Needleworkers: 22
  • Potters: 10
  • Preserve Makers: 19
  • Quilters: 8
  • Seamsters: 40
  • Spinners: 20
  • Tinker: 6
  • Weaver: 16

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 19
  • Writers: 23

Produce Industries

  • Butter Churners: 22
  • Canners: 18
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 14

2341 of Spstoàmbi̊g Ji̊ Qi̊v's population work within a Foundational Occupation.

3817 of Spstoàmbi̊g Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 256 (4%) are noncontributers.

Points of Interest

Spstoàmbi̊g Ji̊ Qi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Spstoàmbi̊g Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Spstoàmbi̊g Ji̊ Qi̊v was attacked by savage tribes living nearby Spstoàmbi̊g Ji̊ Qi̊v. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Spstoàmbi̊g Ji̊ Qi̊v lost 183 people, 293 livestock, and 48 buildings. The conflict ended after roughly 71, when members of Spstoàmbi̊g Ji̊ Qi̊v's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Spstoàmbi̊g Ji̊ Qi̊v's forces. The war is remembered in legend by Spstoàmbi̊g Ji̊ Qi̊v's bards, historians, and legend keepers.

History